Fire Simulation And Rendering In Beowulf

March 20, 2010

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Fire Simulation And Rendering In Beowulf

In a world without electricity, fire proved to be an integral part of Beowulfs 900+ all-CG shots. Given the range of fire effects re- quired – from simple torches to a fire-breating dragon – we needed a pipeline that could support both prop-based fire as well as com- plex and heavily art-directed shots. Before the show was over, we had taken effects artists out of the equation for a majority of the shots and replaced the entire rendering solution in the process.

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