I’m happy to announce that I have a book on production volume rendering in the works. It will be published by AK Peters and it’s scheduled for this fall.
When it comes to computer graphics books, I’ve always appreciated those that include a working implementation of the algorithms they describe. Matt Pharr and Greg Humphrey’s Physically Based Rendering is a great example and one of my favorites. Including working code is a great start, but where Matt and Greg’s book really shines is that it shows how to build a complete and functioning system. For the same reason I plan on releasing an open source C++/Python library with all the code that I am using to generate the images and examples in the book.
The scope of the book will be roughly the same as the first section of the Siggraph course, but with in-depth explanations and implementations of each theory and technique used.
Over the coming months I’ll be posting examples and snippets for anyone who is interested in following the process.
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Glad to hear the review process went well. I look forward to adding the result to my overflowing bookshelf!
Looking forward to it…
Make sure there’s a Kindle edition so I have room for it…
Love,
Wook
That’s wonderful news! Can’t wait to see the finished product, as well as the little bits and pieces leading up to it!
Congrats!
Really looking forward to this book. Thanks very much.
Lighting TD at hydraulx – just stumbled upon this site. I would LOVE to grab this book, I’m especially excited that you plan to release a library of the code! hope its all coming along swimmingly !
I am a huge fan of the SIGGRAPH course notes and I will be the first one to pre-order your book from amazon. 🙂
Also looking forward to this!