I’m happy to announce that I have a book on production volume rendering in the works. It will be published by AK Peters and it’s scheduled for this fall.
When it comes to computer graphics books, I’ve always appreciated those that include a working implementation of the algorithms they describe. Matt Pharr and Greg Humphrey’s Physically Based Rendering is a great example and one of my favorites. Including working code is a great start, but where Matt and Greg’s book really shines is that it shows how to build a complete and functioning system. For the same reason I plan on releasing an open source C++/Python library with all the code that I am using to generate the images and examples in the book.
The scope of the book will be roughly the same as the first section of the Siggraph course, but with in-depth explanations and implementations of each theory and technique used.
Over the coming months I’ll be posting examples and snippets for anyone who is interested in following the process.