Publications
Siggraph
Production Volume Rendering 1 – Fundamentals(2011, course)
Production Volume Rendering 2 – Systems (2011, course)
Capturing Thin Features In Smoke Simulations (2011, talk)
Volumetric Methods in Visual Effects (2010, course)
Fire Simulation And Rendering In Beowulf (2008, talk)
A Production Tool for Terrain Generation (2005, talk)
Robust Rendering of High Resolution Terrain (2004, talk)
Inter-frame Caching for High-Quality Terrain Rendering (2004, talk)
Fluid Simulation Interaction Techniques (2003, talk)
Master’s Thesis
Fluid Simulation For Visual Effects (2003)
Other
Real-time Image Based Lighting in Software Using HDR Panoramas (ACM Graphite 2003)

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